![]() Accepting it are CCS and DSC, two robust gameplay engines already in use by many gamers in SL. But as SL designers will eagerly tell you, hacking the code to support a playable system is a massive challenge. Way back in its earliest beginnings, Second Life was conceived in part as a platform for game development. ![]() ![]() ![]() Unleashing the power of CCS high above the City of Lost Angels
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